Tabletop Homebrew
Sept 27, 2015 19:41:07 GMT
Post by Sirfy on Sept 27, 2015 19:41:07 GMT
Posted this once before, so here it is in quote format:
So, folks, here's the thing. For a while now, I've been a'working on a muchly simplified format for tabletop roleplaying, as well as a setting in which to base it in and apply it for specifically. It is reaching the stage where it just might be ready for a test run to see what needs ironing out and changing/adding to. Obviously, with my current internet situation I can't do this quite at the moment, but that should be resolved sooner rather than later if things so smoothly, so consider this just an interest check, for now.
If you'd be willing to help me ferret out the kinks and give this system a test run, just slap a post up here and times when you're generally available for a session so we can try and work out a time that works for everyone. It won't be until mid to late October, possibly the beginning of November, so keep that in mind when thinking about your schedule. Timeframe for a session would be about one to two hours, most likely, with things running longer or shorter as necessary or desired. The whole experience will most likely be run through Roll20.net. Also mention if you're fine with using voice chat or would prefer not to/are not able to. It can be helpful, but not required, so it's fine either way.
If you want to take a look over what I've got so far to see what you might be getting into, here ya go:
Rules Draft v1.1
The rules are unlikely to undergo any significant changes between now and the scheduled start time, but minor tweaks and modifications to stats for classes and modifying or adding/removing of Perks may take place. Any major changes beyond such minor tweaks will be mentioned.
Further information about the world at large, setting information, important things/names/terms to know, and a glossary of important information, and possibly an FAQ if there are enough questions, will be forthcoming between now and opening day. Stay tuned for those, I guess.
Speaking of which, HERE we go:
About the World
Glossary
For the truly curious, here is a blank character sheet and a sample character I threw together just to illustrate things. Also included is a list of basic weapons I currently have statted and ready to go, and finally a listing of a handful of basic spells and magic implementations to give some ideas.
Blank Character Sheet
Sample Character: Arthur Knight
Weapon Listing
Magic Listing
I would also like to add in, as a final note, that prior tabletop experience isn't required by any means. I, myself, have only very moderate experience, and BARELY any experience as a game master sort of role, so it will be a learning experience for all involved. It's mostly for fun and just to see what works and what doesn't work, anyway, so experience, while a plus for troubleshooting, isn't a necessity.
If you should have any questions, or have any interest, then post here or even shoot me a PM. If you have my Skype information, that works too, if you catch me when I'm on.
Thanks for reading, folks, and see ya'll around!
With all of that said, I now have my home internet back with excellent stability, so this is set to begin as soon as I hammer out a few final details and get systems and playing mechanisms in place. If you're interested, do let me know!
So, folks, here's the thing. For a while now, I've been a'working on a muchly simplified format for tabletop roleplaying, as well as a setting in which to base it in and apply it for specifically. It is reaching the stage where it just might be ready for a test run to see what needs ironing out and changing/adding to. Obviously, with my current internet situation I can't do this quite at the moment, but that should be resolved sooner rather than later if things so smoothly, so consider this just an interest check, for now.
If you'd be willing to help me ferret out the kinks and give this system a test run, just slap a post up here and times when you're generally available for a session so we can try and work out a time that works for everyone. It won't be until mid to late October, possibly the beginning of November, so keep that in mind when thinking about your schedule. Timeframe for a session would be about one to two hours, most likely, with things running longer or shorter as necessary or desired. The whole experience will most likely be run through Roll20.net. Also mention if you're fine with using voice chat or would prefer not to/are not able to. It can be helpful, but not required, so it's fine either way.
If you want to take a look over what I've got so far to see what you might be getting into, here ya go:
Rules Draft v1.1
The rules are unlikely to undergo any significant changes between now and the scheduled start time, but minor tweaks and modifications to stats for classes and modifying or adding/removing of Perks may take place. Any major changes beyond such minor tweaks will be mentioned.
Further information about the world at large, setting information, important things/names/terms to know, and a glossary of important information, and possibly an FAQ if there are enough questions, will be forthcoming between now and opening day. Stay tuned for those, I guess.
Speaking of which, HERE we go:
About the World
Glossary
For the truly curious, here is a blank character sheet and a sample character I threw together just to illustrate things. Also included is a list of basic weapons I currently have statted and ready to go, and finally a listing of a handful of basic spells and magic implementations to give some ideas.
Blank Character Sheet
Sample Character: Arthur Knight
Weapon Listing
Magic Listing
I would also like to add in, as a final note, that prior tabletop experience isn't required by any means. I, myself, have only very moderate experience, and BARELY any experience as a game master sort of role, so it will be a learning experience for all involved. It's mostly for fun and just to see what works and what doesn't work, anyway, so experience, while a plus for troubleshooting, isn't a necessity.
If you should have any questions, or have any interest, then post here or even shoot me a PM. If you have my Skype information, that works too, if you catch me when I'm on.
Thanks for reading, folks, and see ya'll around!
With all of that said, I now have my home internet back with excellent stability, so this is set to begin as soon as I hammer out a few final details and get systems and playing mechanisms in place. If you're interested, do let me know!